— About the workshop:
This workshop will be a quick, hands-on immersion into the world of virtual reality using the powerful tool Unreal Engine. Focused on beginner artists, we will take the first steps together in building immersive 360-degree worlds. With no advanced prerequisites, we will explore Unreal’s interface, essential tools, and basic concepts to bring your first VR experiences to life.
— Slots: 10
— Content:
Introduction to Unreal Engine: Brief history, features, and applications of the tool.
Unreal Interface: Exploration of the main components of the interface.
Creating a New Project: Initial setup for a VR project, including camera and rendering configurations.
Building a 360 World: Importing assets, creating basic materials, lighting, and scene composition.
Basic Interaction: Introduction to VR interaction concepts and creation of simple interactive elements.
— Required materials: Students need to bring a personal computer with Unreal Engine installed.
Mica is a multimedia artist, producer, and creative director of art and technology. An award-winning artist, her work focuses on expanded cinema and technological convergences, with a special interest in interactivity and immersion. Micaelle has exhibited her works at national and international festivals such as FulldomeUK and Ojo Móvil (Peru), having received various awards like Best Art Direction and, recently, a Grant from the Processing Foundation in 2024.
She holds a Bachelor’s in Cinema and Audiovisual (UFPB), a Master’s in Interactive Telecommunications (ITP-NYU), and is a professor of Design and XR & Interactive Media at La Guardia Community College in New York, in addition to leading various other art and technology workshops.
Over the last few years, she has gained theoretical and practical experience in Brazil and the USA, executing numerous immersive projects.
She is also co-founder of thecode, a creative studio for experiences, where she develops art and technology projects.
To register, point your phone’s camera at the QR Code or click the “Registration” button above.
— About the workshop:
In this workshop, we will explore the Fulldome universe, understanding what this immersive technology is and how it differs from other forms of projection. We will cover its applications in planetariums, museums, and other installations, as well as present examples of popular Fulldome experiences that highlight the uniqueness of 360º projections. This workshop will include a practical aspect of content creation. At the end, participants will present a simple video of what was learned during the course, applying the concepts and skills acquired.
— Slots: 20
— Content:
Introduction to Fulldome: What Fulldome is and how it differs from other forms of projection.
Technical Aspects of Fulldome: Sensory immersion and its impact on the audience.
Concepts and Applications: What is needed to create and display 360º content.
Tools for Creation: Capturing and editing 360º material.
Creating Immersive Content: From concept to execution.
— Prerequisites: Registrants must have experience with video editing.
— Required materials: Students need to bring a personal computer to the workshop.
Aníbal is a visual artist and craftsperson of projection mapping, video scenography, VJ, and Fulldome projection.
To register, point your phone’s camera at the QR Code or click the “Registration” button above.
— About the workshop:
In this workshop, led by Liana Brazil, director of SuperUber, participants will explore interactive and immersive design projects, see a repertoire of examples, and exercise their narrative abilities. The workshop will be divided into two parts: a theoretical one, with the presentation of national and international examples, and a practical one, where students will work in groups to conceptualize and create a presentation on the design of an immersive and/or interactive experience.
— Slots: 20
— Content:
Experience design;
Immersive spaces;
Interaction design;
Interface design;
Linear and interactive narrative;
Projections;
Exhibition design;
Audio, video, and animations;
Sensors;
Project presentations;
— Prerequisites: Willingness to work in groups.
— Required materials: Students need to bring a personal computer to the workshop.
Liana Brazil is a pioneer in integrating design, architecture, and technology. She is the co-founder of the experimental studio SuperUber (2002), with offices in Rio de Janeiro and San Francisco (USA). SuperUber creates experiences ranging from individual installations to performances and museums, exhibiting worldwide in places like the Victoria & Albert Museum (England), Frost Science Museum in Miami, and the United Nations in New York (USA).
In Brazil, she participates in projects like the Museum of Tomorrow and the projections for the Closing Ceremony of the Rio 2016 Olympic Games. She also participates in international festivals such as The Creators Project (USA, Spain, China, and Brazil) and gives presentations at institutions like Parsons School of Design (New York). Recent projects include the Holocaust Memorial in Rio and the stage design for Gilberto Gil’s “Nós A Gente” tour.
To register, point your phone’s camera at the QR Code or click the “Registration” button above.
— About the workshop:
Sound is a fundamental aspect of designing an aesthetic experience. In immersive contexts, it is through the intensified sensation of listening in space-time that our bodies encode senses of presence and encapsulation, where we become an integral part of a whole that surrounds and permeates us. In this workshop, we will explore techniques and tools for applying sound design in the creation/enjoyment of works that emphasize immersive sound experiences, covering an introductory historical overview of illustrative examples (from sound installations to film projections, as well as performances, raves, and shows). The workshop will be divided into two parts: IMERSO (environments) and IMENSO (spatialities). In the first part, we will address the concept of listening, the idea of environment, soundscapes, and different techniques for capturing material. In the second part, we will focus on post-production processes in audio and the possibilities for projecting sound in space.
— Slots: 8
— Content:
IMERSO: Environments:The concept of listening, Sound/Silence, The concept of soundscape, Basic recording notions (field recording, sampling, composition), Digital sound production software;
IMENSO: Spatialities: Sound design as a narrative element, Sound in the film industry and art cinema, Basic notions of sound projection in space, Speakers;
— Required materials: Students need to bring a personal computer.
Ianni Luna is an artist, social scientist, and sound researcher. She holds a postdoctoral degree in Arts from UnB and has been working as an art educator since 2008. Her works create immersive worlds through the intersection of art, technology, and fiction. From listening as an aesthetic concept, she develops projects based on the notion of environment. Since 2012, she has exhibited installations, films, and sound performances, and has a solo experimental electronic music project. She is part of the Eclat Crew collective in Berlin and a co-founder of the Bruxaria collective in Brasília. More info: https://ianniluna.net/.
To register, point your phone’s camera at the QR Code or click the “Registration” button above.
— About the workshop:
Creation of astral journeys with immersive sound and image baths. Creation and appreciation of audiovisual mandalas using simplified programming languages in free software Hydra and Sonic Pi. This workshop will include practical experiences in audiovisual programming.
— Slots: 12
— Content:
Creative programming: Introduction to the artistic practice of creation with free software.
Sound and visual creation: Presentation and practice with the free creative programming software Sonic Pi and Hydra.
— Required materials: Students need to bring a personal computer.
Alexandre Rangel is a multimedia artist from Brasília, working since the 1990s with video art, experimental music, and audiovisual software creation. He holds a Ph.D. in Art and Technology from the University of Brasília with the thesis “The artist as a developer of computational systems: audiovisual experiences”.
To register, point your phone’s camera at the QR Code or click the “Registration” button above.
— About the workshop:
In this workshop, we will dive into the technique developed by Via since 2020, a combination of analog and technological processes that creates dynamic visual compositions. Inspired by the iconic 1970s “liquid light shows” and traditional techniques of marbling and suminagashi, Via uses oil, paints, and water to form fluid landscapes, transmitted in real time by a camera. Participants will be invited to explore the fusion of art and technology. Ideal for those who wish to explore creativity through the combination of classic and contemporary methods.
— Slots: 15
— Content:
Practical immersion in real-time visual creation;
Introduction to the artistic technique for creating fluid landscapes;
— Required materials: The materials used in this workshop are included in the ticket price.
Via is a Brazilian transdisciplinary artist. Her work focuses on ecological interactions, exploring the interconnection between humans and non-humans. She expresses her critical thoughts through video art and live performances.
The artist holds a degree in Fashion Design from the University of Santa Catarina and has training in Artistic Therapy from the Metáfora school. In 2022, she completed her first artist residency at Lios Lab, in the Błędów Desert, Poland.
Her work has been exhibited at the Museum of Modern Art in Rio de Janeiro and in various group exhibitions, including “Common Joy Isn’t for Us” at the After the Butcher gallery in Berlin. She has also participated in several art festivals, such as SSA Mapping and Rock the Mountain, among others.
To register, point your phone’s camera at the QR Code or click the “Registration” button above.
— About the workshop:
Inspired by analog video synthesizers and vintage image processors, Hydra is an open, free, and collaborative tool that works directly in the browser. This workshop will offer an introduction to generating images through live coding techniques on the web. We will cover relevant historical aspects, examples of artistic projects, and explore the fundamentals of the Hydra language, including the use of video sources, color manipulation, basic geometry, and practical live coding exercises for video creation.
— Slots: 8
— Content:
Introduction to the hydra.ojack tool;
Co-creation of real-time visuals;
Presentation of live coding techniques on the web;
— Required materials: The materials used in this workshop are included in the ticket price.
Artur Cabral is a designer, artist, and educator. He holds a Master’s degree (2020) and is a doctoral candidate in Contemporary Art at UnB’s PPGAV, in the Art and Technology research line. He is part of the research groups Computational Art (UnB), Design_Computational Art: Artificial Intelligence (UAM), and NANO – Art and New Organisms (UFRJ). His research explores the relationship between art and computing through interfaces and computational poetics. He has participated in group exhibitions in several cities in Brazil and abroad (São Paulo, Rio de Janeiro, Brasília, Goiânia, and Lisbon). His poetic works focus on computational emergence, ranging from software to artistic installations and interactive objects.
To register, point your phone’s camera at the QR Code or click the “Registration” button above.